Programmer, with a passion for gameplay, audio, graphics and any problems that require complex solutions.
MMX, SSE, SSE2 Intrinsics
Perforce / SVN
Basic assembly knowledge
Vector and matrix mathematics
Time Complexity Theory
TEL: +316 273 466 85
Winner of three awards
Independent Propeller Award 2011
Diamond Award - Festival of Games 2011
Superhero - Brave Game of the year
Maintaining code standards and code infrastructure
Box2D physics integration
Honorable Mention - Independent Propeller Award 2011
Algorithms for translating chemical formula's into chemical structures
Algorithms for translating chemical structures into chemical formula's
Interaction and gameplay mechanics
Procedurally generation patterns on shaders, made with C++ in OpenGL, using CgFX for shaders.
Shaders do not compile on all graphics cards.
My goal was to research existing algorithms for accurate pitch recognition
The problem of pitch recognition is complex and will require more research
Implemented an audio engine from scratch
Implemented existing pitch recognition algorithms
Designing a new pitch recognition algorithm
Wrote a paper
Implemented from scratch using only 2D buffer
Vertex & pixel shaders
Depth Of Field
Particle systems (smoke)
Exe does not run on cards with < 32 shader registers.
Synchronized over network
This is a multiplayer application in which every participant draws on a shared canvas.